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Achievement Relocked: Loss Aversion and Game Design (Playful Thinking)

Achievement Relocked: Loss Aversion and Game Design (Playful Thinking)

by Geoffrey Engelstein (Author)
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4.6|55 ratings

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How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s  use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery. Read more

Product Information

PublisherThe MIT Press
Publication dateFebruary 18, 2020
LanguageEnglish
Print length152 pages
ISBN-10026204353X
ISBN-13978-0262043533
Item Weight11.5 ounces
Dimensions5.63 x 0.66 x 8.31 inches
Part of seriesPlayful Thinking
Best Sellers Rank#719,509 in Books (See Top 100 in Books) #17 in RPG Programming #160 in Computer & Video Game Design #1,333 in Cognitive Psychology (Books)
Customer Reviews4.6 4.6 out of 5 stars 55 ratings

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