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Vulkan 3D Graphics Rendering Cookbook: Implement expert-level techniques for high-performance graphics with Vulkan
by Sergey Kosarevsky (Author), Alexey Medvedev (Author), Viktor Latypov (Author) & 0 more★★★★★
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Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevPurchase the eBook for full-color content"If you were looking for a comprehensive handbook on Vulkan and modern real-time rendering, you are holding it!" - Anton Kaplanyan, VP of Graphics Research at Intel Corp.Key FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities.By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.Table of ContentsEstablishing a Build EnvironmentGetting Started with VulkanWorking with Vulkan objectsWorking with Geometry DataAdding User Interaction and Productivity ToolsPhysically Based Rendering Using the glTF2 Shading ModelAdvanced PBR ExtensionsGraphics Rendering PipelineglTF AnimationsImage-Based TechniquesAdvanced Rendering Techniques and Optimizations Read more
Product Information
Publisher | Packt Publishing |
Publication date | February 14, 2025 |
Edition | 2nd ed. |
Language | English |
Print length | 714 pages |
ISBN-10 | 1803248114 |
ISBN-13 | 978-1803248110 |
Item Weight | 3.28 pounds |
Dimensions | 1.18 x 7.5 x 9.25 inches |
Best Sellers Rank | #278,095 in Books (See Top 100 in Books) #6 in Rendering & Ray Tracing #11 in Computer Simulation (Books) #17 in 3D Graphic Design |
Customer Reviews | 4.3 4.3 out of 5 stars 16 ratings |