Adding Expressive Performance to Metahuman Audio Face Animations in Unreal Engine 5.5

Pixel Prof January 8, 2025
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Pixel Prof

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About

Welcome to the Pixel Prof channel, a channel focused on sharing how Unreal Engine and related tools and technologies can be leveraged in Animation, Motion Capture and Virtual Production. My name is Nick Jushchyshyn, and for over 20 years I've worked professionally in digital visual effects for feature films, television, advertising, and now, in the role of university professor and authorized instructor partner with Epic Games, directing the Digital Media & Virtual Production program at Drexel University. The success I've found in this career is very much thanks to the advice and guidance of generous mentors I've encountered along the way. Following in their tradition, I'm sharing what I can on this channel as an ongoing resource for my students, alumni and other professionals (and aspiring professionals), interested in learning more about how to grow and improve their creative work within the Unreal Engine ecosystem.

Video Description

This video show how to use Unreal Engine 5.5's animation Sequencer feature to enhance the performance and expressions in a Metahuman face animation generated by Metahuman Animator from an audio file. An earlier video showing how to generate animation from an audio file using Metahuman Animator can be viewed at this link: https://youtu.be/sZyfVYybVFc New in 2025: Join the Pixel Prof Discord Server here: https://discord.gg/NkaJUHTxvN

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