Affordances - How Design Teaches Us Without Words - Extra Credits

Extra Credits January 29, 2014
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Sometimes, you just look at a thing and know how it works. That's not an accident - it's good design, called affordance, and it can be applied to video games. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) Read "The Design of Everyday Things" to learn more about this! http://amzn.to/1kS33Ez ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2qMiJ6G Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Spanish Jitters" by bustatunez, Daniel Rosenqvist, David Wise, Diggi Dis, Harmony, JJT, Level 99, OceansAndrew, prophetik music, Robin Beanland, zykO http://bit.ly/1lUittd

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