BG3's Hardest Challenge But I'm a Warlock

Mammoth November 12, 2025
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Mammoth

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Story focused gaming videos with funny moments I edit all my own videos Sellout Prevention Fund: https://patreon.com/MammothMindset?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

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SPOILER WARNING: This video contains spoilers for Baldur's Gate 3. This video was made purely for entertainment purposes and should probably not be followed as a guide. TECH INSTRUCTIONS: - Unlimited Gold: Pact bind your weapon; slide any other weapon into the barter window; slide the weapon directly from the barter window into your equipped pact-bound weapon. This forces your pact bound weapon into the barter menu, allowing you to repeatedly sell it for unlimited gold. - Unlimited Spells: Warlock Spell slots refresh each short rest. Potions of Angelic Reprieve allow you to refresh these spell slots. Paired with the unlimited gold method above, you can acquire unlimited potions for unlimited spell slots without long resting. This allows you to maintain all of the long rest buffs throughout the entirety of Act I and II. - Advantage on Saving Throws: Quartermaster Talli in Last Light Inn sells the "Shadeclinger Armour." Equip the armor in an obscured (shadowed) area and hide, unequip the armor, unhide. This will give you advantage on saving throws until long rest. This offsets the disadvantage to saving throws from the risky ring. You can now roll 2 damage dice with no downsides. This significantly increases your hit rate and critical chance. - Twisting Branches: Level 7 Druids can summon dryads using the spell "Conjure Woodland Being." These summoned dryads can then summon a Wood Woad using their "Fallen Lover" spell. The summoned wood woads carry a version of the Twisting Branch that deals an additional 3d4 bludgeoning damage on melee attacks. Note: the twisting branches dropped from the wood woads in the swamp DO NOT deal the additional 3d4 bludgeoning damage. - Game-breaking Warlock Damage: Daredevil Gloves allow you to cast eldritch blast as a melee attack when threatened (i.e., any non-ranged enemy standing next to you). When holding two Twisting Branches, each beam of eldritch blast deals the additional 6d4 bludgeoning damage (18d4 total at lvl 10). To deal even more damage, wear the callous glow ring for radiant damage riders, and cast Hex on your target before blasting for necrotic damage riders. Important Reminder: To deal the additional Twisting Branch damage, your character must visually be holding the clubs when blasting. If you are visually holding your bow, you will not deal the additional damage from the Twisting Branches even if they are equipped. Be sure to press a melee attack to visually pull out the clubs before blasting (you do not need to actually melee, just pull out the clubs, cancel the melee, then blast).