Build Your Own Physics Engine with JavaScript (From Scratch!)
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Video Description
🚀 Ever wanted to your own physics engine from scratch? In this epic series, we're doing just that! We'll build a 2D physics engine in JavaScript. You'll learn the core concepts of physics simulations and game development, all while creating a real-world project. - We'll start by laying the groundwork. Learn to create the essential building blocks for our physics world. - Understand how to represent position, velocity, and force using a 2D vector class. - Implement the fundamental object of our simulation (a ball or a block) and learn to apply forces like gravity. - Create the main container for our simulation and manage all the objects within it. - Ready for a challenge? We'll use our new physics engine to build a more complex simulation. - Write a function to check for overlaps between the ball and other objects. - Implement the logic that makes the ball bounce realistically 🔹 What You'll Learn: ✅ Core Physics Concepts – From vectors and forces to collision detection and response. ✅ OOP in TypeScript – Structuring a large project with classes like Vec2, Body, and PhysicsWorld. ✅ Problem Solving – Tackling complex challenges like constraints and collision logic. 0:00 Introduction 7:20 Code implementation 📂 Code & Resources https://github.com/Kalashin1/2d_physics #typescript #gamedev #physicsengine #programming #softwaredevelopment #javascript #coding #brickbreaker
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