Color Quantization and Dithering

Acerola May 14, 2022
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About

Technically an artist, probably not a vampire.

Video Description

In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Topics covered include texture filtering, bayer dithering, color palette quantization, sharpness, and color palette swapping. Support me on Patreon! https://www.patreon.com/acerola_t Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Code: https://github.com/GarrettGunnell/Post-Processing Join My Discord Server! https://discord.gg/FxGQvbfm6Y Music: Joy - Persona 3 OST During The Test - Persona 3 OST Afternoon Break - Persona 3 OST Sandgem Town (Day) - Pokemon Diamond/Pearl OST This Mysterious Feeling - Persona 3 OST New Game - World Of Horror OST Blow Me Away - Cover by @LittleVMills Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #pixelart

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