Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design

Design Doc November 18, 2024
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We're Dan and Mike, and we're Design Doc! We make video essays on game design. Our videos are crosscuts that point out all the little details that add up to make amazing games. We pick a topic, and we see what we can dig up from all corners of the gaming world - from RPGs to Puzzle, from retro to modern, from AAA to indie. There's a lot out there to learn from. Wanna take a tour? Business email: [email protected]

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Sign up to Milanote for free with no time limit: https://milanote.com/designdoc1124 We’re back again, with more Good Design, Bad Design! Great graphic design in games is often about making everything fit into a cohesive whole, and we’ve got 4 all new games to talk about today. Metaphor is a followup to one of the most striking games in recent memory. Zelda is using an old solution in maybe the wrong context. Chants of Sennaar is an amazing merging of puzzle and place, and Lorelei and the Laser Eyes needs to fix one tiny thing that’s driving me nuts. Come with me, and we’ll graphic up some designs. Featuring: Metaphor: ReFantazio Legend of Zelda: Echoes of Wisdom Chants of Sennaar Lorelei and the Laser Eyes 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: http://www.patreon.com/designdoc 👕 Check out our merch store! https://crowdmade.com/collections/design-doc Design Doc on Bluesky: https://bsky.app/profile/designdoc.bsky.social #legendofzelda #metaphorrefantazio #gamedesign

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