Let's Talk Heartbound Without the Drama ► A Game Design Case Study of Heartbound
Design Frame
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The evidence-based, game design case study, analysis, and player & UX advocacy channel. The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design. If you find value in the design-driven mission, your contributions on Ko-fi or Memberships (with benefits!) will go toward a more frequent, healthy video release schedule. Thank you so much for the support! For my policy on React content, reach out.
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► Download GameMaker for Free: https://opr.as/GM-DesignFrame ► GameMaker Make Your Own RPG Tutorial Series: https://www.youtube.com/playlist?list=PLhIbBGhnxj5Ier75j1M9jj5xrtAaaL1_4 ► Further along your dev journey? Indie Game Design & UX Consulting: https://designframe.gg == _*Support Design Frame*_ == ► If you find value in these free case studies, please consider _*Joining as a channel Member*_ . It includes many great benefits, but please support primarily to allow future case studies. Link: https://www.youtube.com/channel/UCNaAppb_FDGLH3vLnUcY3Pg/join ► Do you value Design Frame but don't care about the benefits? 100% of _*Ko-fi*_ flows to me without the 30% cut. Monthly (or one-time) donations: https://ko-fi.com/designframe ► _*Subscribe and hit the bell*_ to be notified of each new big release! This is essential for keeping the channel alive, but only do so if you find value in this channel. ► _*Liking, Commenting, and Watch Time*_ help out immensely and drive the entire algorithm. Watching with _*YouTube Premium*_ or _*without an ad blocker*_ also helps. Any support will go a long way, even if not monetary. I'm super grateful for each viewer who takes the time to watch! Thank you! 🙏 == _*Community*_ == ► _*Join the Discord to build a community (and for video and stream announcements)!*_ https://discord.gg/kqzKMEn == _*Additional credits*_ == ► Markiplier's Red Dead 2 (ex. of journey with emotional weight) (timestamped): https://www.youtube.com/live/AhOQtzzSRaQ?t=3936 ► Intro logo by Anicaro Motion: https://twitter.com/anicaromotion ► Music ♫ Clair Obscur: Battling Breeze, In Lumiere's Name, Gestral Market, Gestral Merchant, Eiffel, Aria pour un Masque de Joie, Nocturne pour un Masque de Joie, Clea (Mains Subtiles, Fleur de Paris), Vers le Sommet, Manor Theme ♫ Silent Hill f: Grey Skies Impede She, Hougejaku, Murmur From Dim Lips, Panpsychic Life, The Sorrow Dwelling in Shadowed Eyes, Wandering in the Sorrow of Night to Come ♫ Transistor: Old Friends, Forecast ♫ Streets of Rage 4: An Exhibition ♫ Frostpunk: The Darkest of Days ♫ Cuphead: Inkwell Isle Four, Bootlegger Boogie ♫ Sonic Mania: Stardust Speedway Zone Act 1 ♫ Haven: Kusa Makura ♫ Opoona: The Village Without Memories ♫ ReMix: Flowstone Saga Ruins ♫ Fesliyan Studios: Elevator Ride ♫ Heartbound: Stamp It Away ♫ Gran Turismo 2: Blue Line [instrumental] 00:00:00 Intro 00:00:45 The Journey Begins: Puzzles, Plot, & Pacing 00:13:25 The Combat System: WarioWare, Themes, & Barghest 00:23:52 Animus 00:51:55 The Tower 01:13:50 Conclusion 01:19:36 Bonus - More of Jason's Design Intent == _*Subtitles*_ == ► I have the transcript without the timings, but YouTube now sucks at auto-timing, and I can't afford to manually time the subtitles to the video. I'm only one guy managing this entire channel and business, somehow. Reach out if you want to volunteer. Payment if you do an exceptional job with blank space, formatting, etc. == _*React Policy*_ == ► This video has been filed with the Copyright Office. Violations may be liable for statutory damages. ► I'd prefer to be present for the purposes of clarification or defending if the content is misrepresented. With or without me, I'd likely agree to a generous 70/30 split, me/reactor. ► Or, the easier alternative if you don't reach out, the video gets claimed. A comprehensive critique and game design analysis of Pirate Software's Heartbound. Design Frame's game design, video game analysis, critique, and review of Heartbound. It's a Heartbound critique and game design analysis, and a case study of Heartbound's gameplay and story. A game design case study of Pirate Software's Heartbound. #heartbound #GameDesign #GameDev #Gaming #Games #GameAnalysis #videoessay #piratesoftware
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