Minecraft 1.18 prepping a snapshot & explaining how stuff works

Henrik Kniberg September 3, 2021
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Henrik Kniberg

@henrikkniberg

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AI whisperer and agent maker. Chief Scientist & Cofounder of Abundly.ai. Previously Spotify, LEGO, Minecraft gameplay dev @ Mojang. Like to jam! https://www.abundly.ai/team/henrik-kniberg

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Before each snapshot I like to do some playtesting in survival, just to check that things look OK. Several people have suggested I record such a session, so I figure why not? Here's a playtest session from the morning before releasing experimental snapshot 6. I also explain a bit about how the new terrain generation works, including the new stuff on the F3 overlay. So if you like the idea of watching a dev wander around in minecraft for an hour and rambling about terrain generation and design stuff, and trying not to die in the process, then this might be for you :) You can download the experimental snapshot here: https://www.minecraft.net/en-us/article/new-world-generation-java-available-testing 0:00 Intro 2:56 Continentalness 10:22 Erosion 11:07 Temperature & Humidity 13:38 Erosion and Mountain Placement (Tibet) 17:58 Peaks & Valleys, Weirdness 20:24 Peaks & Valleys and Saddle Valley generation 22:38 5D noise + unpredictability 26:15 Challenges of microbiomes, no minimum biome size 32:14 Weirdness, Intervals and the selection of biomes 34:36 Floating blocks 35:29 Erosion values and cliff formation 39:58 nearWater: Aquifers and coastlines 42:07 Water caves, dry caves, barriers 43:22 MC quirks and the "door trick" 44:47 Carvers and dead ends 47:32 2D vs 3D noise maps 48:44 New vs Old MC generation (tradition) 49:22 Continentalness, Erosion, coastlines, and Swamp placement 51:11 Factor: Shattered Savannahs and Extreme Hills 56:09 Old 1.17 3D variation (mostly forests) 56:53 The challenge of fixing rivers vs land traversal 57:55 nearWater: Aquifers and rivers 59:22 The necessity to code Aquifers 1:00:35 Aquifers interacting with rivers, realism vs gameplay 1:02:05 Trouble with coding Badlands, esp. without minimum biome size tech. 1:03:54 Choice of "let them be crazy" with respect to crazy big cave entrances 1:04:51 Deserts and Badlands, Intervals + microbiome "Oases" 1:10:02 1.17 vs 1.18 Badlands