Raycasts, Explained. Every Physics "Cast" Visualized | Unity Tutorial
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LlamAcademy (Llama-Academy word chain ๐) is dedicated to helping you, yes YOU! Make your game development dream become a reality by creating helpful, beginner friendly and in-depth tutorials on a wide range of topics in Unity. On this channel you can find Unity tutorials with a range in complexity from absolute beginner to quite advanced topics. I strive to make the advanced topics accessible to all. ๐จโ๐ป All tutorials are released with full source code on GitHub (when possible): https://github.com/llamacademy! No paywall here ๐ซ! Over 100 FREE full projects and counting ๐! I cover topics such as AI and Navigation, Performance Optimizations, Visual Effects (VFX), Bullet Physics & Projectiles, and many more! โ๐งก Believe in LlamAcademy's mission and have received value from the videos? Become a Supporter: ๐ Patreon: https://www.patreon.com/llamacademy ๐ YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video
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Many of us kind of jumped into gamedev without a solid understanding of these Physics APIs such as Raycast and Spherecast. In this video I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals! In this tutorial video you can see the following "casts" visualized: 1. Raycast 2. RaycastAll 3. Spherecast 4. SpherecastAll 5. Boxcast 6. BoxcastAll 7. Capsulecast 8. CapsulecastAll each with different variations with trigger collision, layer masking, and more! With 19 customizable scenarios, you know the full project being available on GitHub (https://github.com/llamacademy/raycasting-explained) will help you better understand how to use each of these fundamental gamedev functions! ๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly ๐ Resources โซ Docs page: https://docs.unity3d.com/ScriptReference/Physics.html ๐งก Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: ๐ Patreon: https://www.patreon.com/llamacademy ๐ YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video ๐ Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7 ๐ Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ ๐ธ Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 ๐ธ Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate) ๐ธ Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 What are Raycasts? 03:19 Raycasts Visualized 05:00 Raycast All Visualized 06:48 Ultimate Fantasy Unity RPG Developer Bundle! 08:23 Spherecast Visualized 09:02 Boxcast Visualized 09:53 Capsulecast Visualized 11:15 SpherecastAll Visualized 12:37 BoxcastAll Visualized 13:08 CapsulecastAll Visualized 14:19 The NonAlloc-Variants
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