Turn the XP system into your campaign's driving force
LichHouse
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Let's talk about ShadowDark, the OSR, and the classic TSR Dungeons & Dragons that inspired them.
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Video Description
Join me as you look at how XP-for-Treasure drives the gameplay in you old school campaign. I'll contrast it with the modern use of Milestone XP, and how Milestones vs Treasure create much different experiences at the table. I'll use my ongoing Curse of Strahd campaign as an example. 00:00 Intro 01:09 Behavior Theory 01:39 Drills and Holes 02:25 Adventure Paths 04:21 XP Dump Truck 04:37 Milestone Outcomes 06:06 XP for Treasure Outcomes 07:30 Old School Campaigns 09:57 Hybrid XP 10:49 Curse of Strahd Sandbox as Hybrid 16:11 Recap 17:16 Outro
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