What Makes a Good RPG Town?

Design Doc December 17, 2021
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We're Dan and Mike, and we're Design Doc! We make video essays on game design. Our videos are crosscuts that point out all the little details that add up to make amazing games. We pick a topic, and we see what we can dig up from all corners of the gaming world - from RPGs to Puzzle, from retro to modern, from AAA to indie. There's a lot out there to learn from. Wanna take a tour? Business email: [email protected]

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Thanks to .design for sponsoring this video! Get your .design domain by clicking this link → https://thld.co/dotdesign_designdoc1221 Towns are so common in RPGs that it can be easy to overlook what a good RPG town is actually doing to a game's design. Let's dissect what makes for a great RPG town, mechanically and in storytelling, and check out how we can create a town that's functional and memorable. Featuring: Pokemon Final Fantasy V Chrono Cross Dragon Quest XI Trails in the Sky Final Fantasy XIV: Shadowbringers Paper Mario: The Thousand Year Door Paper Mario 64 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400 #jrpg #chronocross #dragonquest