What Makes A Great Rival Boss?

Design Doc โ€ข November 27, 2023
Video Thumbnail
Design Doc Logo

Design Doc

View Channel

About

We're Dan and Mike, and we're Design Doc! We make video essays on game design. Our videos are crosscuts that point out all the little details that add up to make amazing games. We pick a topic, and we see what we can dig up from all corners of the gaming world - from RPGs to Puzzle, from retro to modern, from AAA to indie. There's a lot out there to learn from. Wanna take a tour? Business email: [email protected]

Video Description

๐Ÿ•น Get a browser thatโ€™s literally better at everything: https://operagx.gg/DesignDoc Sponsored by Opera GX! Not all game bosses are equally great. Any game can have an anonymous robot to fight and call that a boss. Rival bosses can be way more impactful. They're a slow burn, though. Designing a rivalry takes time and planning to get the payoff you're looking for. Let's talk about what goes into building a great rival boss! Featuring: Pokemon (all of them almost) Celeste Bayonetta 2 Resident Evil 4 and the Remake Sonic Adventure 2 Sonic Generations Shadow of Mordor ๐ŸŽง Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. ๐Ÿ“ข Support Design Doc on Patreon: http://www.patreon.com/designdoc ๐Ÿ‘• Check out our merch store! https://crowdmade.com/collections/design-doc Design Doc on Twitter: https://twitter.com/Warbot400

You May Also Like