Why Do Games Shift in Tone?

Design Doc September 16, 2022
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We're Dan and Mike, and we're Design Doc! We make video essays on game design. Our videos are crosscuts that point out all the little details that add up to make amazing games. We pick a topic, and we see what we can dig up from all corners of the gaming world - from RPGs to Puzzle, from retro to modern, from AAA to indie. There's a lot out there to learn from. Wanna take a tour? Business email: [email protected]

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Play War Thunder for FREE on PC, PS5 and Xbox Series X|S: https://playwt.link/designdoc . Follow the link to download the game and get your exclusive bonus now. Thank you for supporting the channel! Some game series make a big shift in tone. The developers become afraid that a game's design is getting too stale, or think that the audience's tastes are changing, or something else happens that makes them decide to switch things up. But what are those reasons, and does it work? Let's talk about 5 game series that have had drastic tone shifts and how it worked out for them. Featuring: Jak and Daxter Advance Wars Conker's Bad Fur Day Fuse Tetris Effect Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Support Design Doc on Patreon: http://www.patreon.com/designdoc Design Doc on Twitter: https://twitter.com/Warbot400

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