Why Hardcore Henry Is God Tier Filmmaking and VFX
CGY
@cgwhyAbout
Welcome to the official YouTube channel of CGY! Film makers, fans and watchers have many questions about CGI and VFX in their favourite movies. ➡️If you're interesting in learning about why certain VFX look good or bad, why they were used, and why we don't see practical effects anymore , you’ve come to the right place. I’ve been studying and working in VFX for several years, and want to create discussions on VFX quality, styles, practices and show behind the curtain of VFX. I've seen so many of my favourite franchises ruined by poor VFX. ➡️ But so much cool VFX often gets overlooked in the discussion about CGI. I’m currently sharing the specific actions VFX studios take to make good and bad VFX, one video at a time. Definitely subscribe to my channel and hit the bell to never miss a video 🔔
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Get 4 months extra on a 2 year plan at https://nordvpn.com/CGY. It’s risk-free with Nord’s 30-day money-back guarantee! Thanks to NordVPN for sponsoring —-------------------------------------------------------------------------------------------------------------------- Support the Channel On Patreon For Exclusive VFX Videos and Much More: https://www.patreon.com/CGY200 Learn VFX For FREE Here: https://rb.gy/zt388v —-------------------------------------------------------------------------------------------------------------------- Join Our Discord Here: https://discord.gg/hc62YMzWgy —-------------------------------------------------------------------------------------------------------------------- Ilya Naishuller's Hardcore Henry is one of those truly unique films—a video game brought to life, shot entirely from the first-person perspective. This required seamlessly stitching together hundreds of chaotic individual shots into a series of much longer, more complex sequences, utilizing some of the most invisible VFX I've ever seen. The film achieves something rare in cinema: making the camera the protagonist. With the titular character always hidden behind the camera, the audience can only infer the protagonist's emotions based on the camera and Sharlto Copley's movements. This required incredibly specific camera work and extreme efforts from the operators. It's genuinely amazing that no one was seriously injured on set or that no VFX artist suffered from overwork due to the sheer amount of invisible VFX necessary to tie it all together. To understand why this film was so complex and dangerous, and why nothing like it has really been attempted since, grab your "nice" jacket and GoPro as we dive into the literal insanity of how they brought an entire video game to life on a modest budget of just two million dollars! Spoiler alert: it was made by Russians. That’s how —-------------------------------------------------------------------------------------------------------------------- TIMESTAMPS: 0:00 - Intro 1:02 - How this POV Style Worked 2:52 - How Ilya Naishuller's First Projects Informed this Film 3:55 - Why "long takes" are essential to creating a "First Person Shooter" movie 5:11 - NordVPN 7:04 - How VFX Made This Film At All Possible 8:18 - How this VFX Worked 9:52 - Adding Character Into The Movement of a Camera 11:00 - Chaos 12:22 - Where CGI came in Handy 13:29 - Why CGI and GoPro's are not Friends 14:38 - The Biggest Problem with all of this 16:18 - Closing Thoughts —-------------------------------------------------------------------------------------------------------------------- Follow me on any of these for more VFX Videos :) Instagram: https://www.instagram.com/cg_why/ Tiktok: https://www.tiktok.com/@cg_why Facebook: https://www.facebook.com/people/CGY/100085230592716/ Twitter: https://twitter.com/cgy_yt —-------------------------------------------------------------------------------------------------------------------- More VFX analysis here!: https://youtube.com/playlist?list=PLGqkNhCmDpq2I27BVrtfh5ZNz-C-1Q_fl —-------------------------------------------------------------------------------------------------------------------- SOURCES: https://www.fxguide.com/fxfeatured/how-hardcore-henrys-pov-shots-were-made/ https://youtu.be/zmjFBgnOySk https://www.indiewire.com/features/general/hardcore-henry-how-they-did-the-vfx-for-the-explosive-highway-chase-21813/ https://www.awn.com/news/vfx-legion-delivers-seamless-effects-hardcore-henry https://www.postmagazine.com/Publications/Post-Magazine/2016/April-1-2016/VFX-Zeros-Hardcore-Henry-work.aspx https://youtu.be/4cQwd0ryZ6k https://www.youtube.com/watch?v=uUJ_tCRl6zU https://www.youtube.com/watch?v=Uz3_57Y7ju0 https://www.youtube.com/watch?v=fdCvkgpW7Hw https://bakerdh.wordpress.com/2012/05/05/face-distortion-is-not-due-to-lens-distortion/ https://www.trizvfx.ca/lens-distortion-acquisition/2018/10/20/cu4qje7ivjql36ze2vl9z40qsjhg8p —-------------------------------------------------------------------------------------------------------------------- #hardcorehenry #vfx #sharltocopley #iylanaishuller #filmmaking
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