WWDC22: Maximize your Metal ray tracing performance | Apple

Apple Developer March 3, 2025
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Learn how to simplify your ray tracing code and increase performance with the power of Metal 3. We’ll explore the GPU debugging and profiling tools that can help you tune your ray tracing applications. We'll also show you how you can speed up intersection tests and reduce shader code memory accesses and indirections with per-primitive data in an acceleration structure. And we'll help you implement faster acceleration structure builds and refits to reduce load times and per-frame overhead. Explore related documentation, sample code, and more: Metal: https://developer.apple.com/documentation/Metal Accelerating ray tracing using Metal: https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal Your guide to Metal ray tracing: https://developer.apple.com/videos/play/wwdc2023/10128 Discover Metal 3: https://developer.apple.com/videos/play/wwdc2022/10066 Go bindless with Metal 3: https://developer.apple.com/videos/play/wwdc2022/10101 Discover Metal debugging, profiling, and asset creation tools: https://developer.apple.com/videos/play/wwdc2021/10157 Debug GPU-side errors in Metal: https://developer.apple.com/videos/play/wwdc2020/10616 Discover new Metal profiling tools for M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111374 Explore GPU advancements in M3 and A17 Pro: https://developer.apple.com/videos/play/tech-talks/111375 More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp

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