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![Math for Game Devs [2022, part 10] • Abstract Algebra, Procedural Animation & Splines](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/Pku6WAs1fF8/hqdefault.jpg)
Math for Game Devs [2022, part 10] • Abstract Algebra, Procedural Animation & Splines
Freya HolmérNov 27, 2022![Math for Game Devs [2022, part 9] • Solutions to the final assignments](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/sZKfaio97bc/hqdefault.jpg)
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Math for Game Devs [2022, part 9] • Solutions to the final assignments
Freya HolmérNov 4, 2022Swipe to view more pages




![Game dev student interview + audience Q&A [w. @thenonconformistt]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/8eZvMkS39sY/hqdefault.jpg)



![Math for Game Devs [2022, part 1] • Numbers, Vectors & Dot Product](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/fjOdtSu4Lm4/hqdefault.jpg)
![Math for Game Devs [2022, part 2] solutions for assignments 1-3](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/0bUJyuwXV0Y/hqdefault.jpg)
![Math for Game Devs [2022, part 4] • solutions for assignments 4-6](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/KGgkycDmv4I/hqdefault.jpg)
![Math for Game Devs [2022, part 6] • Solutions for Assignments 7-11](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/o6HBZ5XkVg4/hqdefault.jpg)
![Math for Game Devs [2022, part 7] • Interpolation & Point Physics](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/tjTRXzwdU6A/hqdefault.jpg)
![Math for Game Devs [2022, part 8] • Trajectories & Derivatives](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/XkAuksIABHI/hqdefault.jpg)
![Math for Game Devs [2022, part 5] • Trigonometry & Rotations](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/86MsWRvPjMw/hqdefault.jpg)
![Math for Game Devs [2022, part 3] • Matrix4x4 & Cross Product](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/gVgN5SU6BrA/hqdefault.jpg)
![Embers of the Wilds Ep26: Roots [D&D w. koibu & lusterly]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/dv4U6YcQnos/hqdefault.jpg)

![Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/kfM-yu0iQBk/hqdefault.jpg)

![Embers of the Wilds Ep1: The Troglodytes [D&D w. koibu, khyperia & lusterly]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/0GbGnBRpj68/hqdefault.jpg)
![Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/E4PHFnvMzFc/hqdefault.jpg)
![Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/mL8U8tIiRRg/hqdefault.jpg)
![Interpolation & Velocity • Math for Game Devs [Part 4]](https://imgz.pc97.com/?width=500&fit=cover&image=https://i.ytimg.com/vi/-Ii3MrJFBkQ/hqdefault.jpg)