Animating Faster in Blender: Breaking Down My Animation Workflow

Mark Masters • January 15, 2024
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Mark Masters

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About

I work for Archetype Entertainment as a Senior Animator. I've had the privilege of working at Blizzard, Zenimax Online Studios, and People Can Fly. I've worked on titles like Spyro: Reignited Trilogy, The Elder Scrolls Online, and Dauntless. My goal for this channel is to teach others and share the knowledge and experience I've gained over the years working as an animator in games and television.

Video Description

Finding an animation workflow that works best for you is an important step in learning animation. In this video, I breakdown how I use my cube-blocking layered animation workflow inside of Blender. Check out the awesome in-depth Blender Animation courses at P2design Academy! https://www.p2design-academy.com/?affcode=1114550_j_sdlglw Social Media 📰 Twitter: https://twitter.com/markmasters92 Instagram: https://www.instagram.com/markmasters92 LinkedIn: https://www.linkedin.com/in/mark-masters-062a89a4/ Chapters 📘 0:00 Intro 0:58 Setting Up the Cube and Using Copy World Space Tool 3:25 Getting the Limbs Into Local Space 6:57 Attaching Character to Cube 9:30 Attaching Empties/Locators to Feet 11:32 Baking Animation off the Locators 14:23 Getting the IK Feet Back Into World Space 16:43 Outro #blenderanimation #animation #blender #b3d #tutorial #howto #vfx #3danimation #3d #workflow #cgi #cg

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