Reviewing Student Animations: Fixing Common Animation Mistakes
Mark Masters
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I work for Archetype Entertainment as a Senior Animator. I've had the privilege of working at Blizzard, Zenimax Online Studios, and People Can Fly. I've worked on titles like Spyro: Reignited Trilogy, The Elder Scrolls Online, and Dauntless. My goal for this channel is to teach others and share the knowledge and experience I've gained over the years working as an animator in games and television.
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Video Description
Today I’m reviewing an animation student’s first assignment — and it’s seriously impressive for a first project. I’ll share detailed notes on spacing, arcs, overlap, chest compression, hip movement, head stabilization, and more. If you’re learning animation, watching critiques like this is one of the fastest ways to level up. You’ll see where beginners often struggle and learn how to fix those issues in your own work. 💡 Want your animation reviewed on the channel? DM me on Instagram, LinkedIn, or Twitter with your reel or shot, and I’ll feature it in a future video. Social Media 📰 Twitter: https://twitter.com/markmasters92 Instagram: https://www.instagram.com/markmasters92 LinkedIn: https://www.linkedin.com/in/mark-masters-062a89a4/ 00:00 Intro 01:05 Idle Animation Critique 10:59 Run Cycle Critique 19:38 Kick Animation Critique 28:42 Final Thoughts + How to Get Your Work Reviewed
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