Arcane Season 2: How the Masterpiece is Animated with Autodesk Maya
Class Creatives
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Over 20yrs of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Sony Computer Ent, Insomniac, Sucker Punch, Guerrilla Games, and more! From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, sfx, and programming related tutorials
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How does the Arcane series use Autodesk Maya to create incredibly stylized animation? Learn how the award winning television series utilizes Autodesk Maya and industry workflows with keyframe animation, rigging, and more! Limited Access FREE trial: https://bit.ly/ClassCreatives Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED Course Access: https://bit.ly/CLASSCREATIVESPRO Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE WACOM (10% off code:class_creatives_wacom):https://bit.ly/Wacomdiscount Pro Gear Our Instructors Use ►► https://www.amazon.com/shop/classcreatives Small commission earned from your support. ----------------------------------------------------------------------------------- Timestamps 00:01 How Maya is used for animation in the Award-Winning Netflix TV Series Arcane Season 2 00:59 From hit video game series to blockbuster television show 01:21 Budgeting out the TV series: animation tests, concepts, 3D art assets, and partnering with Fortiche Studios 03:41 Maya Autodesk 3D Animation & Video Reference 05:09 Class Creatives Masterclass Access 06:02 Using smear frames to push stylization 06:11 Art creation & production process 07:25 Concept Art vs 3D Character 07:50 Stylization: Hand painted 2D assets 08:23 Layout: Camera & Staging 08:41 2D Animated Visual Effects 09:15 Character Design: Planning through storytelling 09:53 Final Production: Rendering & Compositing 10:21 Conclusion This video features the work from the following artists: https://vimeo.com/699994435 Sheiber Ines https://vimeo.com/659329128 Kevin Phou Arcane https://www.instagram.com/remy_terreaux/ Remy Terreaux https://vimeo.com/user50297213 Moise Hergaux Essame https://www.artstation.com/thibaut_granet Thibaut Granet https://www.artstation.com/ezhekiel Edouard Cellura https://www.instagram.com/lea_chervet_art/ Lea Chervet https://vimeo.com/andresderakhshani Andres Derakhshani https://www.instagram.com/guillaume_2dfx/ Guillaume Degroote https://vimeo.com/user3049572 Victor Pesquera https://vimeo.com/alexiswanneroy Alexis Wanneroy Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 15 hours of Animation instruction! We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
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