How Terraria Was Made and Why Development Suddenly Stopped

ThatGuyGlen March 27, 2021
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ThatGuyGlen

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I create video game documentaries that explain how your favorite games were made.

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Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Terraria documentary details the development of the indie game Terraria and goes behind the scenes of its creation. Discover more about how Andrew “Redigit” Spinks got the idea for the popular sandbox game and started his own indie studio Re-Logic, to begin development on Terraria. The documentary also explores all the design decisions that Andrew and his team made and how Terraria was inspired by some of Andrew’s favorite games. It also takes a close look at all the hurdles Re-Logic had to go through during Terraria’s 9-year long development cycle. There were actually multiple moments during its development that could have caused a premature end to Terraria’s decade long journey. Furthermore, it delves into other Re-Logic projects like Terraria 2 and Terraria: Otherworld and what exactly happened to them over the years. Lastly, the documentary explores Terraria’s legacy and how Re-Logic handed the keys to the community after they released the last major update titled “Journey’s End”. References: https://www.thatguyglen.com/article/ENT2_yeBf0w Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #Terraria #Relogic #GameDevelopment