The Power of Scriptable Objects as Middle-Men

samyam โ€ข February 10, 2022
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samyam

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In this video I'll show you how to use Scriptable Objects to design your game architecture to be flexible, easily debuggable, and extendable for both coders and designers. แ…Get the full Source Code Bundle to my Unity Tutorials ๐Ÿค“ https://sam-yam.itch.io/samyam-full-source-code-to-all-videos ๐Ÿ“ฅ Get the Source Code ๐Ÿ“ฅ https://www.patreon.com/posts/62243000/ ๐Ÿค Support Me ๐Ÿค Patreon: https://www.patreon.com/samyg Donate: https://ko-fi.com/samyam Check out Mental Checkpoint! ๐Ÿ‘‰https://www.youtube.com/mentalcheckpoint โ–บ๐Ÿ”— Relevant Video Links ๐Ÿ”— แ…The Ultimate Introduction to Scriptable Objects in Unity https://youtu.be/cy49zMBZvhg แ…Unite Austin 2017 - Game Architecture with Scriptable Objects https://www.youtube.com/watch?v=raQ3iHhE_Kk แ…Player Prefs https://docs.unity3d.com/ScriptReference/PlayerPrefs.html The idea is to use a Scriptable Object as a middle-man for communication between two different scripts, and we use event-based messaging to shoot out events from the Scriptable Object to whoever is listening. This results in decoupling code and dependencies, making your code easier to rework and adapt to new changes. โ–บโฑ๏ธ Timestamps โฑ๏ธ 0:00 Intro 1:16 Mental Checkpoint Sponsorship 1:48 Bad Example #1 4:55 Bad Example #2 7:28 Bad Example #3 9:45 Additive Scenes Mention 10:51 Scriptable Objects as a Middle-Man 14:55 Scriptable Object VS Monobehaviour 15:25 Dependency Injection 16:18 Outro ๐Ÿ’–๐Ÿ’–THANK YOU TO ALL MY PATRONS ๐Ÿ’–๐Ÿ’– โฏโฏโฏ My Links โฎโฎโฎ ๐Ÿ’— Patreon ๐Ÿ’— https://www.patreon.com/samyg ๐Ÿ’ฌ Discord Server ๐Ÿ’ฌ https://discord.gg/SwCKB3Q ๐Ÿฆ Twitter ๐Ÿฆ https://twitter.com/samyam_youtube ๐Ÿ“š Facebook ๐Ÿ“š https://www.facebook.com/samyam.youtube/ ๐ŸŽต Music ๐ŸŽต Ambient Gold streambeats.com ๐Ÿ‘ Like and Subscribe! ๐Ÿ‘ ๐Ÿ–ฅ๏ธ Computer Setup ๐Ÿ–ฅ๏ธ *As an Amazon Associate I earn from qualifying purchases. https://www.amazon.com/shop/samyam Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won't cost you any money, they will help me fund my development projects while recommending great assets! #madewithunity #gamedev #unity