Super Mario's Invisible Difficulty Settings
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🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty. === Sources and Resources === - Sources [1] New Super Mario Bros: Volume 1 | Iwata Asks https://iwataasks.nintendo.com/interviews/wii/nsmb/0/4/ [2] Super Mario World – 1990 Developer Interview | Shmuplations https://shmuplations.com/supermarioworld/ [3] New Super Mario Bros: Volume 3 | Iwata Asks https://iwataasks.nintendo.com/interviews/wii/nsmb/2/0/ [4] Interview with Shigeru Miyamoto | Nintendo Channel https://themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml [5] New Super Mario Bros: Volume 2 | Iwata Asks https://iwataasks.nintendo.com/interviews/wii/nsmb/1/6/ [6] 9 Things Shigeru Miyamoto Told Us About the New Star Fox | TIME https://time.com/4245215/starfox-wii-u/ [7] Super Mario Bros. Any% Speedrun in 4:54.631 *WR* | Niftski https://www.youtube.com/watch?v=Khu9BB2g4Ks [8] Is it Possible to Beat New Super Mario Bros. U Without Touching a Single Coin? | Ceave Gaming https://www.youtube.com/watch?v=mDZjJ0OREaA [9] Super Mario Odyssey Nipple% Speedrun in 7:23.650 | Tyron18 https://www.youtube.com/watch?v=HYlJ8EtXR9c [10] SM64 - Watch for Rolling Rocks - 0.5x A Presses | pannenkoek2012 https://www.youtube.com/watch?v=kpk2tdsPh0A [11] Ask the Developer Vol. 11, Super Mario Bros. Wonder | Nintendo https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-3-2461479.html - Additional resources Miyamoto and Tezuka on the struggle of balancing games for advanced players and beginners | Nintendo Everything https://nintendoeverything.com/miyamoto-and-tezuka-on-the-struggle-of-balancing-games-for-advanced-players-and-beginners/ Shigeru Miyamoto talks Game Design (1998) | Shmuplations https://shmuplations.com/miyamotodesign/ === Chapters === 00:00 - Intro 02:34 - The Three Pipes 04:11 - Making the Game More Difficult 11:29 - Making the Game Easier 17:19 - Seamless Shifting 19:06 - Encouraging Players to Try 23:02 - Case Study: Super Mario Bros. Wonder 27:06 - Outro === Games Shown === Super Mario 3D All-Stars | 2020 Super Mario Bros. | 1985 Super Mario World | 1990 Super Mario 64 | 1996 Super Mario Odyssey | 2017 Super Mario Bros. Wonder | 2023 Doom Eternal | 2020 Final Fantasy XV | 2016 Prince of Persia: The Lost Crown | 2024 New Super Mario Bros. | 2012 Super Mario Land 2: The Six Golden Coins | 1992 Super Mario Galaxy | 2007 Super Mario 3D World | 2013 New Super Mario Bros. Wii | 2009 Super Mario Maker for Nintendo 3DS | 2016 New Super Mario Bros. 2 | 2012 New Super Mario Bros | 2006 Super Mario Galaxy 2 | 2010 Super Mario 3D Land | 2011 Super Mario World 2: Yoshi's Island | 1995 Donkey Kong | 1981 Super Mario Bros. Deluxe | 1999 Super Mario Bros.: The Lost Levels | 1986 New Super Luigi U | 2013 Super Mario Maker 2 | 2019 Super Mario Sunshine | 2002 Super Mario Bros. 3 | 1988 New Super Mario Bros. U Deluxe | 2019 Super Mario Bros. 2 | 1988 Dead Space | 2023 Fire Emblem: Three Houses | 2019 Star Fox Zero | 2016 Super Mario Run | 2016 === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Music from Super Mario Bros. Wonder, Super Mario Odyssey, New Super Mario Bros. U === Subtitles === Contribute translated subtitles - https://amara.org/videos/5WwvofSn9p7U/
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