The 100 Games That Taught Me Game Design
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Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown. Want to contact Mark? Visit the GMTK website below to find the contact form.
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🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills. === Corrections === Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch. Spaceteam is actually still on the iOS App Store! === Important information === Content warning: Blood, Language, War Backloggd list - https://www.backloggd.com/u/GameMakersTK/list/100-games-that-taught-me-game-design/ While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin. Space Invaders - https://www.vizzed.com/play/space-invaders-+-space-invaders-m-mame-online-arcade-49180-playable Pac-Man - https://www.vizzed.com/play/pac-man-25th-anniversary-edition-(rev-200)-mame-online-arcade-44130-playable Rogue - https://www.myabandonware.com/game/rogue-4n/play-4n Tetris - https://www.retrogames.cz/play_136-GameBoy.php Diablo II - https://eu.shop.battle.net/en-gb/product/diablo-ii The Sims - https://www.myabandonware.com/game/the-sims-bf5 September 12th - http://www.newsgaming.com/games/index12.htm Cookie Clicker -https://orteil.dashnet.org/cookieclicker/ Spelunky - https://spelunkyworld.com/original.html === Sources === [1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ [2] Preview: Crazy Taxi: Fare Wars | 1UP https://web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197 [3] 40 years and I'm still here | Game Developer https://www.gamedeveloper.com/business/my-40-years-in-the-game-industry [4] The Last Guardian creator... | The Guardian https://www.theguardian.com/technology/2016/jun/28/the-last-guardian-fumito-ueda-interview [5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension https://www.timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece [6] Keita Takahashi talks Katamari Damacy | GameSpy http://www.gamespy.com/articles/595/595110p1.html [7] Spelunky by Derek Yu | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [8] Designing side quests? Study these 7 games | Game Developer https://www.gamedeveloper.com/design/designing-side-quests-study-these-7-games-and-some-chris-avellone-pointers- [9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games https://lifeandtimes.games/episodes/files/soundbite-bruce-shelley [10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault https://www.youtube.com/watch?v=lH7gL3ivgFA [11] Designing Mark of the Ninja - Nels Anderson | Full Indie https://www.youtube.com/watch?v=IsHNpoleFp0 [12] Jake Solomon | Designer Notes https://www.idlethumbs.net/designernotes/episodes/jake-solomon-part-1 [13] Brilliant Indie Game The Stanley Parable... | Wired https://www.wired.com/2011/08/the-stanley-parable/ [14] Cow Clicker | Wikipedia https://en.wikipedia.org/wiki/Cow_Clicker [15] 18 things we learned about Alien: Isolation... | MCV UK https://mcvuk.com/development-news/18-things-we-learned-about-alien-isolation-last-night/ [16] ’80 Days': Jules Verne-inspired game... | LA Times https://web.archive.org/web/20140831040548/http://herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map/ [17] How Fortnite’s success... | Polygon https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games [18] ...The aesthetics of frustration in Getting Over It | Gamasutra https://web.archive.org/web/20190419044650/http://www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php [19] Designing Florence... | Game Developer https://www.gamedeveloper.com/audio/designing-i-florence-i-to-convey-the-ineffable-feeling-of-being-in-love [20] Understanding the meaningless ... Disco Elysium | Game Developer https://www.gamedeveloper.com/business/understanding-the-meaningless-micro-reactive-and-marvellous-writing-of-i-disco-elysium-i- [21] Road to the IGF ... Outer Wilds | Game Developer - https://www.gamedeveloper.com/design/road-to-the-igf-alex-beachum-s-i-outer-wilds-i- === Chapters === 00:00 - Intro 02:39 - 1 to 10 15:18 - 11 to 20 28:34 - 21 to 30 41:15 - 31 to 40 55:26 - 41 to 50 1:08:07 - 51 to 60 1:19:55 - 61 to 70 1:32:56 - 71 to 80 1:45:45 - 81 to 90 1:58:50 - 91 to 100 2:11:28 - Outro === Credits === Some music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Other music from original soundtracks of games shown Video credits - https://pastebin.com/iDY3GaAn
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